

Windows: 486-DX2/66MHz, Windows 95, 8 MB RAM, Local Bus video card (PCI or VLB) with 1 MB of RAM capable of displaying thousands of colors and supports DirectX, 4 MB hard disk space, 2X (300k/sec sustained transfer rated) CD-ROM drive, 100% SoundBlaster compatible sound card, mouse I had some occasional problems with the audio going to static, which I attribute to compatibility problems with my sound card, and the game did a fantastic job of recovering the sound within a matter of seconds. The graphics and sound blend together well and add a certain creepiness to gameplay. The animation and music, like the puzzles, are mostly taken from other games. This did not happen in any other game, but made this particular one all the more vexing. While my husband finally won the game, we all had the same problem - the AI will sometimes take two turns at once. After several hours of playing, I had to walk away and eventually had other people play the game to see if they had the same trouble. The player and Uncle Henry are both trying to get a mouse from the center spot to their respective exits by inserting a tile into each row or column and creating pathways across the board.

The Amazing Labyrinth is similar but not identical to the board game of the same name and was perhaps the most frustrating of all. In Blood & Honey the player tries to fill in as much of the game board with honey as possible, placing blobs of honey next to cells filled with blood replaces them with honey, but it works the other way as well, blood replacing honey when Uncle Henry makes his moves. Puzzles include two from The 11th Hour- The Amazing Labyrinth and Blood & Honey - and Cursed Coins from _Clandestiny (similar to the board game Othello).
